1<?xml version="1.0" encoding="UTF-8"?>
2<!-- File generated by appleseed.dll version 2.1.0-beta (SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2). -->
3<project format_revision="31">
4    <scene>
5        <camera name="camera" model="pinhole_camera">
6            <parameter name="autofocus_enabled" value="false" />
7            <parameter name="controller_target" value="1.33833 4.94277 0" />
8            <parameter name="film_dimensions" value="0.1024 0.0778" />
9            <parameter name="horizontal_fov" value="65.8098" />
10            <transform time="0">
11                <matrix>
12                    0.89100652949369596 0.00000000000000000 0.45399048932725300 7.00000000000000000
13                    0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000
14                    -0.45399048932725300 0.00000000000000000 0.89100652949369596 11.00000000000000000
15                    0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
16                </matrix>
17            </transform>
18        </camera>
19        <environment_edf name="/group/light" model="constant_environment_edf">
20            <parameter name="radiance" value="0.699999988" />
21        </environment_edf>
22        <environment name="environment" model="generic_environment">
23            <parameter name="environment_edf" value="/group/light" />
24        </environment>
25        <assembly name="assembly">
26            <bsdf name="bsdf1" model="lambertian_brdf">
27                <parameter name="reflectance" value="0.5" />
28                <parameter name="reflectance_multiplier" value="1.0" />
29            </bsdf>
30            <surface_shader name="surface_shader1" model="physical_surface_shader">
31                <parameter name="lighting_samples" value="1" />
32            </surface_shader>
33            <material name="material1" model="generic_material">
34                <parameter name="bsdf" value="bsdf1" />
35                <parameter name="bump_amplitude" value="1.0" />
36                <parameter name="displacement_method" value="bump" />
37                <parameter name="normal_map_up" value="z" />
38                <parameter name="surface_shader" value="surface_shader1" />
39            </material>
40            <assembly name="/group/pCube1/pCubeShape1_assembly">
41                <object name="/group/pCube1/pCubeShape1" model="mesh_object">
42                    <parameters name="filename">
43                        <parameter name="0" value="geometry/337f32d425d43e8afeaa9c4432ce5e16.binarymesh" />
44                        <parameter name="1" value="geometry/4337ba70678b4583a4209311a2396777.binarymesh" />
45                        <parameter name="2" value="geometry/191e6ce09fb4b94dc0137d72e85cc77e.binarymesh" />
46                        <parameter name="3" value="geometry/1643af941c434a45019f412fb8bfd781.binarymesh" />
47                    </parameters>
48                </object>
49                <object_instance name="/group/pCube1/pCubeShape1_obj_instance" object="/group/pCube1/pCubeShape1./group/pCube1/pCubeShape1">
50                    <assign_material slot="default" side="front" material="material1" />
51                    <assign_material slot="default" side="back" material="material1" />
52                </object_instance>
53            </assembly>
54            <assembly_instance name="/group/pCube1/pCubeShape1_instance" assembly="/group/pCube1/pCubeShape1_assembly">
55                <parameters name="visibility">
56                </parameters>
57                <transform time="0">
58                    <matrix>
59                        1.00000000000000000 0.00000000000000000 0.00000000000000000 0.00000000000000000
60                        0.00000000000000000 1.00000000000000000 0.00000000000000000 5.00000000000000000
61                        0.00000000000000000 0.00000000000000000 1.00000000000000000 0.00000000000000000
62                        0.00000000000000000 0.00000000000000000 0.00000000000000000 1.00000000000000000
63                    </matrix>
64                </transform>
65            </assembly_instance>
66        </assembly>
67        <assembly_instance name="assembly_inst" assembly="assembly">
68        </assembly_instance>
69    </scene>
70    <output>
71        <frame name="beauty">
72            <parameter name="camera" value="camera" />
73            <parameter name="crop_window" value="0 0 1023 777" />
74            <parameter name="filter" value="gaussian" />
75            <parameter name="filter_size" value="2.0" />
76            <parameter name="resolution" value="512 389" />
77        </frame>
78    </output>
79    <configurations>
80        <configuration name="final" base="base_final">
81            <parameter name="lighting_engine" value="pt" />
82            <parameter name="passes" value="1" />
83            <parameter name="pixel_renderer" value="uniform" />
84            <parameter name="sampling_mode" value="qmc" />
85            <parameter name="shading_result_framebuffer" value="ephemeral" />
86            <parameters name="pt">
87                <parameter name="dl_light_samples" value="1.000000" />
88                <parameter name="enable_caustics" value="false" />
89                <parameter name="enable_dl" value="true" />
90                <parameter name="enable_ibl" value="true" />
91                <parameter name="ibl_env_samples" value="1.000000" />
92                <parameter name="max_bounces" value="-1" />
93                <parameter name="max_diffuse_bounces" value="-1" />
94                <parameter name="max_glossy_bounces" value="-1" />
95                <parameter name="max_specular_bounces" value="-1" />
96                <parameter name="next_event_estimation" value="true" />
97                <parameter name="rr_min_path_length" value="3" />
98            </parameters>
99            <parameters name="sppm">
100                <parameter name="alpha" value="0.700000" />
101                <parameter name="dl_mode" value="rt" />
102                <parameter name="enable_caustics" value="true" />
103                <parameter name="enable_ibl" value="true" />
104                <parameter name="env_photons_per_pass" value="1000000" />
105                <parameter name="initial_radius" value="1.000000" />
106                <parameter name="light_photons_per_pass" value="1000000" />
107                <parameter name="max_photons_per_estimate" value="100" />
108                <parameter name="path_tracing_max_bounces" value="-1" />
109                <parameter name="path_tracing_rr_min_path_length" value="3" />
110                <parameter name="photon_tracing_max_bounces" value="-1" />
111                <parameter name="photon_tracing_rr_min_path_length" value="3" />
112                <parameter name="photon_type" value="mono" />
113            </parameters>
114            <parameters name="uniform_pixel_renderer">
115                <parameter name="force_antialiasing" value="false" />
116                <parameter name="samples" value="64" />
117            </parameters>
118        </configuration>
119        <configuration name="interactive" base="base_interactive">
120            <parameter name="lighting_engine" value="pt" />
121            <parameter name="sampling_mode" value="qmc" />
122            <parameters name="pt">
123                <parameter name="dl_light_samples" value="1.000000" />
124                <parameter name="enable_caustics" value="false" />
125                <parameter name="enable_dl" value="true" />
126                <parameter name="enable_ibl" value="true" />
127                <parameter name="ibl_env_samples" value="1.000000" />
128                <parameter name="max_bounces" value="-1" />
129                <parameter name="max_diffuse_bounces" value="-1" />
130                <parameter name="max_glossy_bounces" value="-1" />
131                <parameter name="max_specular_bounces" value="-1" />
132                <parameter name="next_event_estimation" value="true" />
133                <parameter name="rr_min_path_length" value="3" />
134            </parameters>
135            <parameters name="uniform_pixel_renderer">
136                <parameter name="samples" value="16" />
137            </parameters>
138        </configuration>
139    </configurations>
140</project>
141